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The Umbra Realms

The umbra realms are a collection of systems found in dark of space between the worlds. These systems range from fantasy realms, futuristic planet colony, Supernatural urban realms, and a realm between the fictional and the real. 

Nexus cities    Arcane Works  Helios System     Solar Seas          The Spheres          Temporal Defense Agents
Urban fantasy   High fantasy   Futurist sci-if    Space fantasy     Realms of Genres           Sci-if time travel

The Nexus cities

Nexus cities or Nexus is an urban/modern fantasy setting, where magic and fantasy is hidden behind veil and masquerade. The Cosmic Deities watch over the Nexus of planes and presides over the courts of the Nexus. At the center of the planes is the multi-world Nexus with our modern world in it. There are a few other planes and reams around the Nexus that overlap with each other where the more fantastic creatures come from. 

In the Nexus cities spirits and ghost are real and hidden behind the veil. The veil mask spirits and ghost from most of the people and can only been see using a catalyze to see through the veil, but there are times of great need spirits can reach through the veil for help and appear to those can’t see them. Spirits and ghost of great power can choose step through the veil for their own reasons. In the Nexus, souls are powerful. With a strong soul and powerful will you can become a ghost or spirit and given new life. There are some with unique souls own as The Souled, who are able to unlock the power of their soul to enhance themselves or use magical abilities and skills. Some of the Souled can seen trough the veil. Creatures of folk and fairy tales that roam the world. Some are hidden by the veil while other hide with the masquerade code set by the Cosmic court of Deities. The old stories and tales of the undead or vampire were once real until the Cosmic Deities destroyed them down to the memory of them leaving them as stories.

In the nexus, souls are powerful. With a strong soul and powerful will you can become a ghost or spirit and given new life. There are some with unique souls own as The Souled, who are able to unlock the power of their soul to enhance themselves or use magical abilities and skills. Some of the Souled can seen trough the veil. 

The Cosmic plane of the cosmic deities surrounds the Nexus and planes. Under that plane is the temporal plane of the time stream and the temporal vortex. Close to the Nexus is the plane of elemental power helping to form the Nexus worlds. There are three planes connected to each other and the Nexus. The astral plane of the dream realm, the Anima plane of the afterlife, and the Fey realm home of the fairies. There are three more planes that aren’t connected to the Nexus. The Celestial plane of angels, The Infernal planes of Demons and the Abyssal plane of void. The Nexus are connected through planer lines or ley lines, that channel energy through the planes and the Nexus.

There are two kinds of unique city in the Nexus, Anchor cities and Nexus cities. Anchor cities have many plane lines, knots and ties to form a planer network and a Nexus anchor. Anchor cities have their own courts to watch and protect the anchors. Nexus are hold one or two planer connections know as plane knots or ties where planer ley lines meet. 

The Anchor cities are Forest town a suburb city in Ohio surrounded by forest and woods Atlas city is a large metro and global city near the Ohio River, Northcross the city blessed by a Cosmic Deity on the boarder shores of Louisiana and Mississippi this metro city is home of many stories of love, luck and the fated. Hearthaven a veilless scity in the mountains of Colorado with a long history of being a heaven for the Veilfolk, and Crux another veilless city on the borders of oregon, Nevada and California, the center of Veilfolk media and anchor gate to the Court meeting place the Courtyard. 

 

Tales of the Nexus Cities

Forest town:

Tiger Six

​Midnight meetings

Shy one

Forest town stories

Wood hills explorers 

Atlas City:

Atlas City mysteries investigation​

Atlas city renegades​

Northcross: 

Festival of luck, love and fate

 

Nexus Characters

ArcaneWorks

It’s a steampunk setting within a fantasy world. There are monsters and magic alongside clockwork and steam powered device. There are Kings, Queen, Knights of the courts and noble lords and ladies of the council. The rulers and council help and fund the Guilds. The Guilds are a union of many trades and jobs to help the world. The Guild halls are every town and city. The Guilds are for healing, training, work and safety. Guild training is part of the schools for the kingdoms. There are ranks for training starting at novice then apprentice can be covered in school. Next is journeyman rank with the start of the journeyman quest. It’s a trip through the kingdoms to study with others and plan a masterwork, an item/way to help your work. After journeyman is the Master rank and master quest to find the materials for a masterwork and to make it. There are the Royal Guilds in the capital that are higher education. The Quest Guild is for those who travel and can’t say for class or who doesn’t do well in normal schools/training. 

Magic is everywhere in the world and everyone can do a small ‘spark’ of magic. The Guilds can train in magic and others have a natural skill or talent for magic. 
The people of the world are as varied as the animals and monsters of the world. There are some people have souls of magic, magical or mystical. These people are known as the Souled. They can use the magic of the soul as their magic or even change into their soul selves. Some Souled can summon their soul self for help or combat.

The world is called Earthly Fields/Kingdoms and is divided into Kingdoms and other lands. There’s the continent of Eurcana holding the Center Kingdom and Northern Seas Kingdom. Next to Eurcana is Asiecana continent holding the Northern Kingdom and the Eastern Kingdom. South from Eurcana is Afri continent holding the Desert and Jungle Kingdom. East from Asiecana is the islands of the Eastern Empire. Far south from Asiecana is the Southern Kingdom. West from Eurcana is the continent Amecranam holding the Northern Provinces, Western States and the Tropical Kingdom. West from the Tropical Kingdom and East from Afri is the archipelago of the Island Kingdom. 

There another realm known as the Arcane Wilds or call the Wilds. It’s the home of the more magical and mystical beast and home of the divine Family of Creation. There’s the Umbra Taiga a realm of spirits, souls and the home of the Court of Gods. Two of the Family of Creation rule over the Umbra Taiga as Queen and King. There is the Cloud Meadows that’s another realm and home of the angels and the Brimstone Moore another realm and home of the demons. The last known realm is known as the Wondering Realm that’s home of the Demigod, his Queen of the lost along with the Council of Deities. 

The year is 680 Guild era (GE). The most inferences and memorable parts of history are the Mage Kings rule and fall by the Militia popliu, the mana plague, Realm war, Kingdom war, Colonies war, the union of the Guilds from the Magi studium, collage of crafter, Merchant union, and the adventurer company.

Tales Of ArcaneWorks 

Chance at the Chase

Tales ideas

 

Master work: Need one, name, used by, what it does

 

Forgotten lore: a deed, fight, oddity, artifact 

Arcane Works Characters

Helios System

Helios system or Helios is a futuristic sci-fi setting of a stellar system similar ours with more habitable planets and moons. There's a council of planets governs the system along with the Guilds looking after the system. The Council oversees the Guilds.

The Guilds: union of trades, skills, studies and arts, and interest join together to work to a common goal of helping and bettering the system, there are two types Guilds work, career and hobby, interest. The Guild training can be apart of school education or in addition to school education. 
The Guilds are Council, Hall management working in the Guild halls, Utilities, STEM, Educators, Art & Media, Trade & Skills Service & Entertain, Business & merchant Sports & Arena, new combat sporting events with Helios unique properties, Health, Safety & Security, There is also the Guild Help. It's Guild agents who help with Business, Guild Assistant who help with work and home, and Guild Consultants for personal help

The Helios system is made of three stations and four planets. The system was once a single planet, it was shifting, roiling planet that was barely holding together with very little life on it. Until the sun went nova and imploded, the force of the blast and asteroid hitting the planet destroyed it and tearing it onto five planet cores. the oldest stone samples has been found in Gaia along with the same stone on each planet and the moons. There's very little info on where the asteroid came from

The Ark station: Once the ark that was used to travel to the Helios system, now a space station that holds the council, the Guild headquarters along with the base of the networking infrastructure. 

They also built Earth station, a station build over a planetary core that mimics old earth, along with a satellite that mimics the moon. 

Terra is a world similar to earth that has a pair of new elements, Heroitum gives superhuman abilities and Hyperuitm acts as a catalyst to make fictional materials. After a few generations Terran have develop powers without the aid of Heroitum
It has one moon named Luna. 

Gaia is similar to earth in all, but landmass, the world is dotted with many island and island chains. Many of the cities are multi-leveled cities. Gaia has three moons, Selene, Diana, and Phoebe.

Demeter is a vast wilderness world of ever growing and renewing giving seemingly endless resources from a element named Feraxium. It also produces the element Animabilitum in the people of the Demeter making them became more beastly gaining animal traits and some turning into beast. It has one moon named Persephone

Euphoria is the paradise planet, similar to earth but made to be perfect. it's a perfect world that makes people feel lightly euphoric. There's an element, Serenite that lead to the curing and immunity to most illness. With this immunity makes the Euphorian's being more open about sexuality and sex. It as one moon named Eros
 

Tales of the  Helios System

Shades of the underworld

Secret fandom

Cherrywood Apartments (NSFW)

Monstrous Beauty (NSFW) 

[post ideas]

Helios Characters

The Spheres

The Spheres is a realm world of many domains spheres that shares the world, that are between real world and the fiction worlds. There are a few main spheres around the center sphere. 
The main spheres are domains of media and genres. Lore is the center of the spheres, being the sphere of Stories. Around Lore is the Old country sphere of folktales and urban legends, State sphere of Theater and opera, then Realms the fantasy sphere making the inter ring. The middle ring holds Silent city, sphere of Mystery and crime, The Moors, sphere of Horror and supernatural, Venue, sphere of drama and comedy, And Ero sphere of Romance, The Outer ring is made of Otaku sphere of anime and manga, Arcade sphere of video games, Homeworlds sphere of Sci-fi, Metropolitan sphere of comics and cartoons, The spheres between the mains spheres are known as between spheres, spaces where the genres overlap. 

The government varies with the sphere and genres, but is lead by the sphere council that oversees the spheres. The council is made up of the leaders of the spheres, and a rotating seat of the between spheres. The council governs and leads the spheres, sets laws, oversees the org, Manages the departments. They handles the infrastructure and utility of the spheres, They manage sphere power grid, water, communications and waste. The Council and the Sphere Org oversees the Codex Vault, the oldest library and archive of the sphere and holds the media server of the spheres. 

The Sphere Organization. It's made of a few branches with different focuses they helps, teaches, trains, protects oversees the spheres. The main branch know as the Agents manages the others works with scouts, recruits, heir works and temps, trains and manages resources. 
There’s the Sphere corps that works with Mercenary, Merchant and does logistics, mail and shipping for the spheres. 
The Sphere Bureau works with the governments, politicians and the law. 
The Sphere Union works with finances and business. 
The Sphere Shield with health care workers and the safety of the people. 
The Sphere Studio works with artists, crafters, and theaters. 
The Sphere Institute works with schools, libraries and archives. 
The Sphere League works with the magic users, super powers, high tech and hyper tech. 
The Sphere Lab works with researchers, scientists and agriculture.
The Sphere Factory works with construction, engineering, normal tech, transit.
The Sphere Services works with food services, hospitality, and entertainment. 
The Sphere Veil works with intimacy services.

 

Tales of the Spheres

Shadow Consort(NSFW)

[post ideas]

Spheres characters

Solar Seas

It's age of sail space fantasy setting with sailing ships and pirates, Nobles, Council and Guilds. They all sail the Solar Seas. The space of the setting is filled with bright nebulas, brilliant galaxies and luminescent auroras of the interstellar medium against the black of space. This is the aftermath of an ancient event know as the Nova Bang. The blast wave destroyed everything in it's wake, but also left Seed Crystals behind. These are the base for solar magic and can be used to make new stars or island planets. 

The core worlds is known as the Diamond galaxy, a set of four worlds with Seed Crystal stars. The Nova Bang turned the black hole in the center of the galaxy into a white star. The energy from that made the Seed Crystal stars. 
The worlds are Calesitde, Planet of Nobles and explores, Solarshoal, Seat of the scholars of engineering and science, home of the Guilds. Valhelm, Base of the Navy of the ruling council, Crystara, world of Arcane and Crystals. There's the drift chain an archipelago of island planets between the planets, the first colonies.

The Guild is a union of the scholars and medical field that was later join be merchants and artist. The Nobles often work with the Guilds for their companies. Both the Nobles and the Guild often hire bands of mercenaries. They are looking for more Seed Crystals and other magics to power their ship beyond the solar sails. There's a mix of old ships and warp travel.

The scholar are also studying old lore of what happened before the Nova Bang. There are tales of the Novas, a titled held by Solar souled. People with solar powers in their souls. that fought against the Black hole souls, solar souled that turned their souls dark. Scholar know little about the Nova, only that they lived in the center of the verse near the Prime star, the first sun. It's now know as the black sun. The black souls caused the core to star collapsing into black hole, but something stop it as it a Star that give no heat or light. Scholar say the collapsing caused the Nova Bang. 

 

Tales of the Solar Seas

Adventures on the Solar seas

[post ideas]

Solar Seas characters

Temporal Defense Agents

The Temporal Defense Agents, TDA or The Defense Agents are a military that guards and protects the time lines and time stream, under the Cosmic Deity of Time. Their clocktower base is on the island of lost time outside of the time. The island as many eras on it with a mix of era at the center of the island with the era market in the middle of the island. The TDA base overlooks the island market and the bases of the agent branches. The TDA are know as the Defense agents in the time stream, any agents that join the TDA will be told what the TDA really stands for and well take classes to bring their knowledge and understanding up to the level of the TDA. 

The main troops of the TDA are know as the Sentinels. They are the Defense agents main army, navy, air force and special forces, if a world has any abilities. The Sentinels has their own training after the classes. There are two division in the DA, The Agents and the Wardens. 
The Agents are the field agents of the TDA and Branches, they act as scouts, recruiters and detectives,
The Wardens are mercenaries guards, EMT, search and rescue forces.

The Branches of the TDA are the non military arm of the Defense Agents working to protect, save and archive the work and knowledge of the people of the time stream. The Branches are lead by the spirit of the island, head of the market and the keeper of the branches knowledge and media server. Each branch is lead by a demigod of the Cosmic Deities. 
The Branches are the Field Institute for Science and Research. The Workshop of crafts and markers, The Core of engineer, mechanics and technology, The Studio Academy for art and theater, The Union Agencies for companies and business, and  the Defense foundation helping non profits.

one of the creatures The TDA guards the time streams from are the Chronovores or temporalvore, small imp and goblin like creatures that can eat time. They can cause brakes in the temporal energy of people or items causing a timestream to disrupt to cause paradox or echos. The TDA are helped by the Chronophyte, small insect like fairy cratures that can repair or give temporal energy to items and people. 

Tales of the TDA 
Temporal Defense Agents

TDA characters 

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